Support road.cc

Like this site? Help us to make it better.

First ride: The new (old) roads in Zwift’s latest map update

It’s 10 years since we were chasing the blue ghosts round Jarvis Island, and now you can do that again. Kind of.

It’s been a whole actual earth decade since Zwift was launched back in 2014. Our own Mat Brett was at the UK launch in 2014 and was impressed, even though at the time there was just a single 5.2km loop of road. One of the comments on that original story, from user kaska, was: “Can't wait til they include zombies and/or mariokart style powerups”. Well, we got the powerups. Still waiting for the zombies.

> Try Zwift free for 14 days

Anyway, there’s a bunch of stuff going on for this 10-year anniversary season, and one of the things is a road expansion in Watopia. In the sea off the bottom of the Volcano something has been rising from the waves, and as of today you’ll be able to head off into the new roads, which are… a recreation of Jarvis Island, the OG loop that the original Zwifters (including me!) first cut their teeth on.

Zwift Jarvis Island expansion 4

 

Zwift is quite proud of the route’s big reveal. “As Zwifters approach for the first time, Jarvis will be spectacularly unveiled”, it says. “Zwifters should turn their game volume up and ease off the pedals for a moment to take things in - this unveil will take place for every Zwift the first time they enter the island - but one time only!”.

Zwift Jarvis Island expansion 3

Once inside the route has been reimagined in terms of scenery but is faithful to the original as far as its topography goes. It had to be completely rebuilt because the original game engine is entirely different to the one being used now.

Zwift Jarvis Island expansion 9

There are some nice nods to the blue riders dotted about by the side of the road, and a Banjo cafe has sprung up where the banjo player used to sit on the climb.

Zwift Jarvis Island expansion 8

What’s the new Zwift Jarvis Island expansion like to ride?

We got the opportunity to ride round the expansion pre-launch with none other than Eric Min, the co-founder and CEO of Zwift. He was waxing lyrical about how far the platform has come in those ten years, and the big reveal is a nice touch as you ride onto the new roads. I won’t spoil it for you. But the advances in the platform and its scope are obvious once you ride the new loop, because really: it’s not that long or interesting, given what’s available on the maps these days. 

> How to get started on Zwift

Zwift Jarvis Island expansion 6

If you have any memories at all of the first map (and I’ll admit: mine are hazy, I only rode it a handful of times) then there’s a nice nostalgic kick from it being there. But the vast majority of users will just see these as new roads, and to be honest they don’t add much viewed through that lens, although more roads are always better.

I expect it will make quite a nice road race circuit. It’s a bit lumpier than something like the Volcano or crit circuits, and these days if you want to race you won’t have to message your mates and get everyone to wait somewhere like you did back in the day, when there was no event functionality at all. And, of course, there are some new routes (six, according to the press release) that include the new loop that the badge hunters can tick off.

Is it a bit self-indulgent when there are certainly more pressing development needs on the platform? Well, yeah. But it’s not your birthday every week.

New Jarvis Island routes

Deca Dash 

Ten laps across 52.4km of climbs and sharp turns, pushing riders to the limit on every pedal stroke.

Wasted 8 

An eight-lap, 30.7km route across deserts and ocean views, perfect for those craving flat yet scenic rides.

Loopin’ Lava

A fiery 18.3 km ride around Watopia’s volcanic landscape, designed to keep the heat on for riders seeking a demanding climbing challenge. 

The Classic

Experience the timeless beauty of Watopia - combining elements of old and new, this route offers 8.8km km through Zwift’s origins and some of the most scenic roads on the island.

Coast to Coast

A diverse 24.1km journey starting at the southern shore, encompassing the Sasquatch Sprint, Woodland Sprint, Jarvis KOM, and Jarvis Sprint to challenge Zwifters on every stretch.

Triple Twist 

Perfect for riders looking to test their speed over 24.4km, three tight loops with the Zwift and Jarvis KOMs and Jarvis Sprint and Lap segments for riders looking to improve their pace.

Dave is a founding father of road.cc, having previously worked on Cycling Plus and What Mountain Bike magazines back in the day. He also writes about e-bikes for our sister publication ebiketips. He's won three mountain bike bog snorkelling World Championships, and races at the back of the third cats.

Add new comment

4 comments

Avatar
JohnMcL7 | 1 month ago
0 likes

With the lack of any decent content updates for a long time now, the build up to the tenth anniversary and the big hike in monthly price we'd finally get a proper update but this is embarrassingly small.  From what I've seen of the new elevation display while it's an improvement it's surprisingly basic and years behind what cycle computers can do with real world maps.

I do like the Zwift community and its popularity with a decent number of riders but the almost completely stagnant development and high cost means it looks like I'll be cancelling after Tour of Watopia is finished.

Avatar
FatAndFurious replied to JohnMcL7 | 1 month ago
1 like

JohnMcL7 wrote:

we'd finally get a proper update

I'm not known for my imagination. What are folk hoping to see? We have events, races, leagues, workouts, clubs, free rides, group rides, portals to climbs...

I'd like to see a resurrection of Magic Roads of RGT fame for clubs to ride "local roads" on, but really can't think of anything else.

 

Avatar
mdavidford replied to FatAndFurious | 1 month ago
1 like

Close passes and PSPO restrictions, for extra reality.

Avatar
PRSboy replied to FatAndFurious | 1 month ago
0 likes

Indeed.  Its a virtual cycling platform at the end of the day, so there is a limit to what can be done without losing the 'game' feel.  As it stands, I still find the routes challenging even though I know them, and in fact the familiarity of some feels a bit like favourite real-life routes as I now know landmarks and climbs coming up.

I'd like a velodrome, on the basis it would give access to different styles of racing and opportunities for fun events.

At some point, more realism around cornering and braking would be good, but that would change the character of the game.

Latest Comments