Suggestions for the 2013 season

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  • #16723
    drheaton

    It’s early, I know, but with the revival of the old suggestion thread it seems people are full of ideas on how they’d like the game to be “improved” next year!

    Obviously, this is all stuff that we’d like to see, wishful thinking really, but road.cc and Dave have always listened to what people think and have implemented good suggestions in the past (regional leagues, premium membership, the removal of the varying player values etc) so if you’ve got an idea post it below. Think of this as the place to make your request/suggestion so that Dave can see it easily. Also, tell everyone what you think works too rather than just complaining!

    Firstly off, I’d like to thank Dave for the game and strides they’ve made over the last few years to improve it into what is an excellent competition. I think that this years game is the best yet, the 4/5 split is a massive improvement over the old 1 GC, 1 AR ,1 KM, 1 PC and 5 DS split and allows for much more interesting team selections, likewise I think the constant rider values is something that should be kept next year as I haven’t missed the old system at all.

    My suggestions? Nothing major…

    1) Remove the 4/5 split altogether – I’d be happy if the current system was kept but would like to see complete flexibility, the limited budgets will restrict players from having a particularly unbalanced team and it will allow for even more creative team selections, especially where there are lots of cheap stars in a race (like this years classics). For example, pretty much all the top Vuelta teams will still have 3 of Contador, Rodriguez, Froome and Valverde so the 150 credit cap will restrict the makeup of the rest of their team. However, I guess the 4/5 split does give structure and makes the game easier to get your head around when starting out (my dad really struggled when he joined for the TdF but the 4/5 split made things easier).

    2) Expand on the premium membership with extra features such as combined purist team on the same account and stuff like that. I will probably pay for premium membership next year but I’d like to see some extra features being included for my money, not just extra races (which have been a bit shambolic this year and are very hard to follow).

    3) Teams of teams – another possible premium feature, 9 players band together into one team of players, their scores are combined in some way (straight sum of scores, average of all 9 or maybe lose the highest and lowest and sum/average what’s left) and they compete against other teams for a prize (Grand tours only maybe?). Should be fun and unpredictable, also, good for getting people to get involved on the forum.

    4) Fantasy jersey competitions – another thing to aim for when playing the grand tours, a selection of jerseys awarded to winners of particular comps:
    – a GC jersey awarded for whoever finishes 1st overall along with the bike, a black jersey possibly something road.cc themed.
    – a points jersey based on sprint stages or combined sprint points, either whichever teams gets the most intermediate sprint and flat finish line points over a race or maybe whoever scores highest just on flat stages, based on intermediate sprints would keep it interesting throughout though as you have to keep up with breaks in the mountains.
    – a mountains jersey like the points but for KoM points/mountain stages

    ideally these would be biased to make it very difficult to win them whilst still playing for overall placing, ie base it heavily on breakaway points (the KoM in particular) so that you need to pick the breaks and possibly suffer in the overall as a result, that’d make it something entirely separate to aim for like the riders aim for the KoM comp sacrificing their overall standings. Moreover, these aren’t big cost prizes and are just for fun/pride.

    5) Reduce the penalty for making additional transfers. I like the fact that there is a penalty but 20 points is very heavy, you basically need to place in the top 4 to overcome that. 10 points might bring in more tactical use of this facility and not be so penal if someone cocks up their team and needs to sort it out.

    That’s mine, just to be going on with. Also, a booby prize for whoever first mentions the ‘reset button’.

Viewing 3 replies - 196 through 198 (of 198 total)
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  • #697929
    0
    Raleigh

    Here’s my opinion.
    Make

    Here’s my opinion.

    Make everyone go purist except for the three grand tours. The core cycling calendar should have a separate league table only of world tour events, and everything else an ancillary table, with according value of prizes awarded.

    Stakes should be much, much higher for these, with two, three or four times as many points being scored in a single day.

    Less for GC, and just being in a breakaway more for over the line. However, the points should be laid out thusly:

    1. 100 pts
    2. 60
    3. 40
    4. 30
    5. 25
    6. 20
    7. 19
    down to 6 points for 20th.

    Mountain points should be similarly high stakes for the first 10 over the summit, sprints high also, but only for the first 5 over the line.

    I think that the new lanterne rouge points work well, and would like to see more spot prizes, for example split time leaders in a TT, although I’m not quite sure how that would work, as interesting a concept it may be.

    More to follow, once I’ve thought of it.

    #697927
    0
    drheaton

    Also, one of my old ideas
    Also, one of my old ideas resurfaced the other day:

    drheaton (8 September 2011) wrote:
    How about instead of all these extra transfers/extra flexibilty you run a squad based system? Everyone has a squad of around 25 riders at the start of the season/tour on a budget of 250-300 credits and you can make as many changes per stage within your squad as you like?

    EDIT: For even more complication how about a draft style pick within a mini league of 10-12 players, that way nobody has the same riders and everyone has a team with some great riders and some trash.

    Also, another idea blatantly stolen from the fantasy NFL game I used to play is keeper leagues, you pick a team in a draft and keep that team each year picking up the odd free transfer here and there or agreeing transfers with other teams.

    suggested again by Noriko:

    Noriko wrote:
    A hardcore purist competition where you select a pool of 30 riders at the start of the season from which to chose your team for each race.

    Not sure how that would fit in with how the game works at the minute (in the background) but it could be fun to be a proper team manager for the season, recruiting talent in the off season and praying your cheap DSs pay off. It’d also be fun to see how managers pick their squads, whether they pick broadly across all races to have riders who’ll race the classics, the grand tours, and the shorter tours (let’s call that the BMC approach), or whether they load up on grand tour riders and try to win one or all the grand tours (the Sky approach), likewise, do you pick sprinters or climbers as your big budget riders? Could produce some very interesting racing.

    #697925
    0
    silas chime

    Double points for a nominated
    Double points for a nominated captain?

Viewing 3 replies - 196 through 198 (of 198 total)
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